Metaverse ‘SecondCity’ Overview

In the current market environment, the Second City (SecondCity) team was conceptualized with the aim of going beyond traditional gaming to create a true metaverse. Consequently, we delved into the fundamental considerations of what a space connecting the virtual and real worlds entails and how it should be implemented.

The answers to these questions were found by our development team in the real world. Beyond merely creating an in-game economy, we defined the metaverse as an emulation and creative extension of real-world economic structures, cultures, and industries within the game environment.

As a result, the metaverse reflecting reality, Second City, came into existence.

Second City bridges the gap between reality and the virtual realm, establishing a system where countless creators worldwide can produce, play, and trade their creations. Within this virtual world, creative users can secure safe copyrights and ownership, while casual players can consume a variety of content, forming an organic economic structure.

Second City initially comprises four cities: Seoul, New York, Beijing, and Tokyo, each divided into four zones, totaling 10,000 Land NFTs. Land NFT holders can mine CITY tokens, construct buildings on their land, engage in business operations, or lease their properties to generate income.

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