Intro

Games have been played since ancient times, constituting an integral part of all cultures.

They have been a social component for a long time, encompassing elements such as uncertainty of outcomes, competition, designated spaces and times, manipulated factors, opportunities, predetermined goals, and socio-cultural characteristics, fulfilling emotions like fun and the desire to win.

Games have evolved through societal culture, economic changes, technological advancements, and have transcended mere enjoyment to become a form of entertainment that generates various additional values. Currently, the gaming industry stands as one of the largest IT businesses globally, holding an irreplaceable position.

However, a situation has arisen where game companies predominantly monopolize the additional value generated through games, leading to dissatisfaction and thirst for change. Many people have raised questions about biased revenue models and an imbalanced gaming market economy. As a result, games seeking to address these issues through blockchain technology have been continuously released.

Before the integration of blockchain technology, users who owned in-game items only possessed the right to use those items. If a user lost access to the item or if their game account was hacked, resolving the issue without the control of the game company was challenging. However, blockchain-integrated games enable anyone to secure permanent digital ownership of in-game items without the risks of hacking, forgery, or tampering.

With the advancement of this technology, positive user responses, and changing societal attitudes, the market size of blockchain-integrated games is growing day by day. Correspondingly, they have begun to dominate the global gaming industry under the slogan 'play2earn', with entities like Axie Infinity, The Sandbox, and Decentraland firmly establishing themselves in the gaming industry.

Second City is an online metaverse game designed to meet the demands of this market, joining the ranks of blockchain-integrated games.

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