6. Hunting Gates

In most games, hunting is a prevalent content, as it gamifies essential survival elements such as tracking, combat, and tension, providing players with instinctive enjoyment. This is no exception in the metaverse.

Second City supports hunting gates, a concept similar to hunting grounds. In these areas, users enter dungeons, engage in battles with monsters, and receive drops such as gold and items. Players grow by completing these experiences and leveling up. As the level increases, players gain access to functional items and various effects, including titles.

The hunting gates in Second City do not strictly segregate users based on their levels, unlike traditional MMORPGs. Weak characters do not have severe limitations, and extensive hunting does not lead to an overly powerful character. This is because the essence of the metaverse is not solely focused on hunting but on people coming together to socialize.

While the decision on player killing (PK) in metaverse games has not been finalized, the hunting process and action elements are being developed comparably to other games. Gates in various locations on the city map may disappear or be newly created, and shops near gates are likely to thrive.

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